I've always loved game design, since I was 8 years old and tried to make my first game in Q-Basic. While my techniques are now a lot more refined, my drive to create compelling, original games remains intact. Oh, and the BA in Game Art and Design doesn't hurt.
Roles: Lead Design, Lead Code, Graphics, Sound, Concept

Squirrelfall thrusts the player into the role of a squirrel struggling to survive as he falls to certain death. A squirrel knows that just because you die in the end, doesn't mean you can't have fun on the way down.


This is my first coding project and my first proper game. I've created Squirrelfall from the ground up - from the concept to the graphics to the ActionScript behind it.

 

Controls:

Mouse: Move

Z: Rotate left

X: Rotate right

Space: Special move

 

How to play:

Move the squirrel with the mouse to avoid obstacles.

 

Rotate the squirrel with Z and X.

Space uses a special move, which has a meter that runs out while in use.

The special moves depend on the rotation of your squirrel:

Up: Slow your squirrel's fall and recharge special at a faster rate

Left or Right: Go invincible for as long as you hold space or until it runs out (relatively quickly).

Down: Move faster while your squirrel shrinks to a smaller size.

Roles: Level Design, Texture Design

Engineering an end to the infection ... by excessive force.


This map is for both Campaign and Versus modes. It is designed for the original Left 4 Dead; I have not yet tested it in L4D2.

I designed this map for a project in class. It's based loosely on several areas in my hometown of Stafford, CT. It's also my first publicly released map, and can be downloaded by clicking the "Play Now" link.

Making awesome stuff for the world costs money, and I've got shockingly little. Show your support with a donation!